Author: andrew

  • Rainbow Six Release Date Announced!

    Rainbow Six Siege launches 10.13.15! Check out the announcement vid below.

  • R6 Post Alpha Changes

    Take a look at this awesome blog post that details all the changes that the team is making to Rainbow Six|Siege based on all the feedback we got from the Closed Alpha participants. I’m currently working on all the tuning of the weapon handling, recoil, damage, character movement speeds, and damage balancing. Click the link…

  • Press Reactions to R6 Closed Alpha

    2015 has been a whirlwind of a year so far and it does not look like its letting up. With the huge mount of feedback the team is getting from players in the Closed Alpha, I figured that I would compile some of the reactions from the press regarding the game. The next few months…

  • The R6 Operator System

    Cool video discussing the new character system for Siege. Some of the operators I designed make appearances throughout. I can’t quit you, Sledge.

  • Rainbow Six Closed Alpha Announcement

    So excited about the announcement of the R6 Closed Alpha. Its going to be a fun time parsing through all of this data and helping with the balancing of the game.

  • Ubisoft Internship Game: SHINE

    In the spring of 2013, I worked on a student game with 36 other students from Canada and Vermont. I served as the Creative Director on the project and was responsible for creating a tightly scoped, yet impressive game within an 8 week production period. The experience was something truly special as it was not…

  • R6 Recoil System

    Nice video of one of my collaborators on the recoil system explaining how it works. Shooting things in video games is complicated but it has been a blast working on this.

  • Student Thesis Game Pitch

    The below powerpoint presentation was my original pitch for the game that would become Cyber Heist. It was originally called “Cellblock” and involved one player being a prisoner wrongfully accused and on death row while another player was a hacker trying to break the prisoner out. I did this pitch with Zac Trustcott who is now…

  • Student Game Designer Blog

    Back in the days, when I was still studying to get my master’s degree in game production – I was writing in this blogspot to keep track of my progress and growth throughout the program. Its pretty surreal to go back and visit this thing. Good lord, I had to learn fast. Check it out!

  • Cyber Heist Concept Gameplay Video

    Concept video for Team Hack N’ Hide’s project that started out as a thesis game about developing trust between two players.